This is the MORE official Zelda timeline, IMO. If only because SOMEONE agrees with me that Twilight Princess is ONLY okay. :)
(Source: idrawnintendo)
One of the worst weeks of my life ends up becoming more of a blessing than a curse. Barely made it between a telephone pole and a guide wire, my windshield shook hands firmly with a nice Century 21 sign, side mirror is gone, and I don’t remember how many mailboxes hit my hood. Apparently dozing off while driving isn’t the most productive thing to do? Ah yes, I did go to a movie with some pals, did end up watching that new episode of Jersey Shore, AND hung out with friends and family. Ultimately not as bad as one would think, despite being literally inches from death. I live to see another day and time will continue to pass regardless. I guess one might say I saw the sign. In truth, I didn’t expect it to come crashing into my windshield, spraying glass all over the place. The funny thing is that the sign remains firmly in place and in some ways I do too, no matter what’s changed and what hasn’t. FUCK IT. Back to school in a week, ready to hang out with the crew. Peace, Love, and White Whalessss.
MP’s ( @mpDaigle ) two tiered undercut, shaved by yours truly. I can work the shit out of a hair clipper ;P
[ edit: aw man it didn’t go all the way through ]
Post-Apocalypse Zelda, Part 1
Something of a personal project, I’ve wanted to do a sort of Future Zelda for some time now, and school tossed this assignment my way: redesign an old video game.
I’ve always wondered what Hyrule would be like in some strange, parallel, bombed out universe, and this is my exploration into that land over the course of 7 weeks. This is part 1 of 2 parts, showing the various character and monster designs I decided to work with. Part 2 will contain more developmental pieces, including some of the environments and props.
Some notes:
For the most part, I tried to stay true to the already established universe, keeping in mind certain mechanics and plot points. Deciding on the enemy selection was difficult: there are many, many signature enemies in the games, and I would have liked to work with all of them. In the end I settled on enemies that had the most impact on me, either through nostalgia (like the Octorok) or gameplay experience (Redeads).
If you’ve got any questions, whether in general or on specific pieces, criticisms, or are curious on my thought process, feel free to drop me a message.